2021-2030 Report on Global Racing Games Market by Player, Region, Type, Application and Sales Channel

This report studies the Racing Games market, covering market size for segment by type (Free to Play (F2P), Pay to Play (P2P), etc.), by application (PC, Mobile, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).

This report provides detailed historical analysis of global market for Racing Games from 2015-2020, and provides extensive market forecasts from 2021-2030 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Racing Games market.

Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover.


This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period.


The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Leading players of Racing Games including:

Turn 10 Studios (Microsoft)


Electronic Arts Inc.


THQ Nordic





Slightly Mad Studios


Creative Mobile



Aquiris Game Studio

Vector Unit

Market split by Type, can be divided into:

Free to Play (F2P)

Pay to Play (P2P)

Market split by Application, can be divided into:




Market split by Sales Channel, can be divided into:

Direct Channel

Distribution Channel

Market segment by Region/Country including:

North America (United States, Canada and Mexico)

Europe (Germany, UK, France, Italy, Russia and Spain etc.)

Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)

South America (Brazil, Argentina and Colombia etc.)

Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

If you have any special requirements, please let us know and we can provide you the customized report as you want.

Table of content

Table of Contents

Chapter 1 Racing Games Market Overview
1.1 Racing Games Definition
1.2 Global Racing Games Market Size Status and Outlook (2015-2030)
1.3 Global Racing Games Market Size Comparison by Region (2015-2030)
1.4 Global Racing Games Market Size Comparison by Type (2015-2030)
1.5 Global Racing Games Market Size Comparison by Application (2015-2030)
1.6 Global Racing Games Market Size Comparison by Sales Channel (2015-2030)
1.7 Racing Games Market Dynamics (COVID-19 Impacts)
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Mergers/Acquisitions/Expansion)
1.7.4 COVID-19 Impacts on Current Market
1.7.5 Post-Strategies of COVID-19 Outbreak
Chapter 2 Racing Games Market Segment Analysis by Player
2.1 Global Racing Games Sales and Market Share by Player (2018-2020)
2.2 Global Racing Games Revenue and Market Share by Player (2018-2020)
2.3 Global Racing Games Average Price by Player (2018-2020)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player
Chapter 3 Racing Games Market Segment Analysis by Type
3.1 Global Racing Games Market by Type
3.1.1 Free to Play (F2P)
3.1.2 Pay to Play (P2P)
3.2 Global Racing Games Sales and Market Share by Type (2015-2020)
3.3 Global Racing Games Revenue and Market Share by Type (2015-2020)
3.4 Global Racing Games Average Price by Type (


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